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	<title>Comments on: Collision Detection and Bounce Calculation using Colour Maps (part 1)</title>
	<atom:link href="http://swingpants.com/2009/03/16/collision-detection-and-bounce-calculation-using-colour-maps-part-1/feed/" rel="self" type="application/rss+xml" />
	<link>http://swingpants.com/2009/03/16/collision-detection-and-bounce-calculation-using-colour-maps-part-1/</link>
	<description>Swingpant&#039;s Code Nurdlings</description>
	<lastBuildDate>Tue, 08 May 2012 12:58:08 +0000</lastBuildDate>
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		<title>By: Michael Hart</title>
		<link>http://swingpants.com/2009/03/16/collision-detection-and-bounce-calculation-using-colour-maps-part-1/#comment-1582</link>
		<dc:creator><![CDATA[Michael Hart]]></dc:creator>
		<pubDate>Tue, 08 May 2012 12:58:08 +0000</pubDate>
		<guid isPermaLink="false">http://flashlabs.wordpress.com/?p=95#comment-1582</guid>
		<description><![CDATA[I&#039;m still waiting for part 2 :&#124;
I can&#039;t figure out what you might have done with your recursive algorithm, I&#039;ve implemented a similar method however it does not account for non-embedded collisions. Care to share? :)]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m still waiting for part 2 <img src='http://s0.wp.com/wp-includes/images/smilies/icon_neutral.gif' alt=':|' class='wp-smiley' /><br />
I can&#8217;t figure out what you might have done with your recursive algorithm, I&#8217;ve implemented a similar method however it does not account for non-embedded collisions. Care to share? <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	<item>
		<title>By: P4INKiller</title>
		<link>http://swingpants.com/2009/03/16/collision-detection-and-bounce-calculation-using-colour-maps-part-1/#comment-1481</link>
		<dc:creator><![CDATA[P4INKiller]]></dc:creator>
		<pubDate>Mon, 16 Apr 2012 13:43:06 +0000</pubDate>
		<guid isPermaLink="false">http://flashlabs.wordpress.com/?p=95#comment-1481</guid>
		<description><![CDATA[Somebody beat you to the punch, d&#039;oh!

http://active.tutsplus.com/tutorials/games/pixel-level-collision-detection-based-on-pixel-colors/]]></description>
		<content:encoded><![CDATA[<p>Somebody beat you to the punch, d&#8217;oh!</p>
<p><a href="http://active.tutsplus.com/tutorials/games/pixel-level-collision-detection-based-on-pixel-colors/" rel="nofollow">http://active.tutsplus.com/tutorials/games/pixel-level-collision-detection-based-on-pixel-colors/</a></p>
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	<item>
		<title>By: swingpants</title>
		<link>http://swingpants.com/2009/03/16/collision-detection-and-bounce-calculation-using-colour-maps-part-1/#comment-1285</link>
		<dc:creator><![CDATA[swingpants]]></dc:creator>
		<pubDate>Thu, 01 Mar 2012 20:31:41 +0000</pubDate>
		<guid isPermaLink="false">http://flashlabs.wordpress.com/?p=95#comment-1285</guid>
		<description><![CDATA[Ha - many apologies to all - Part 2 went missing in action. I&#039;m due to re-visit colour maps on a project in the very near future. I&#039;ll put together a proper post about it then :)]]></description>
		<content:encoded><![CDATA[<p>Ha &#8211; many apologies to all &#8211; Part 2 went missing in action. I&#8217;m due to re-visit colour maps on a project in the very near future. I&#8217;ll put together a proper post about it then <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: P4INKiller</title>
		<link>http://swingpants.com/2009/03/16/collision-detection-and-bounce-calculation-using-colour-maps-part-1/#comment-1282</link>
		<dc:creator><![CDATA[P4INKiller]]></dc:creator>
		<pubDate>Thu, 01 Mar 2012 15:19:56 +0000</pubDate>
		<guid isPermaLink="false">http://flashlabs.wordpress.com/?p=95#comment-1282</guid>
		<description><![CDATA[Hey, thanks for this article, will definitely save me some headaches.
I know it&#039;s been a while, but I&#039;m very interested to see a part two of this.]]></description>
		<content:encoded><![CDATA[<p>Hey, thanks for this article, will definitely save me some headaches.<br />
I know it&#8217;s been a while, but I&#8217;m very interested to see a part two of this.</p>
]]></content:encoded>
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	<item>
		<title>By: Drew</title>
		<link>http://swingpants.com/2009/03/16/collision-detection-and-bounce-calculation-using-colour-maps-part-1/#comment-108</link>
		<dc:creator><![CDATA[Drew]]></dc:creator>
		<pubDate>Thu, 07 Jan 2010 17:41:14 +0000</pubDate>
		<guid isPermaLink="false">http://flashlabs.wordpress.com/?p=95#comment-108</guid>
		<description><![CDATA[Thanks for the status update. Still eagerly (but patiently) waiting for part two!]]></description>
		<content:encoded><![CDATA[<p>Thanks for the status update. Still eagerly (but patiently) waiting for part two!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: swingpants</title>
		<link>http://swingpants.com/2009/03/16/collision-detection-and-bounce-calculation-using-colour-maps-part-1/#comment-107</link>
		<dc:creator><![CDATA[swingpants]]></dc:creator>
		<pubDate>Thu, 07 Jan 2010 17:33:32 +0000</pubDate>
		<guid isPermaLink="false">http://flashlabs.wordpress.com/?p=95#comment-107</guid>
		<description><![CDATA[Yes, the method is excellent for detecting collisions with pixel perfect accuracy. In terms of applying &#039;bounce&#039; impulses: when it comes to cars you&#039;d need to think about crumpling - will the car dent or break up causing the bounce impulse to be deflected somewhat. This method does give you an initial impulse - which is a starting point for you to then implement some bespoke bounce method.

Apologies to everyone - I promised a part 2 months ago and have yet to get around to it. Work commitments have kept me tied up. I do intend to do some more work on this in the very near future though.]]></description>
		<content:encoded><![CDATA[<p>Yes, the method is excellent for detecting collisions with pixel perfect accuracy. In terms of applying &#8216;bounce&#8217; impulses: when it comes to cars you&#8217;d need to think about crumpling &#8211; will the car dent or break up causing the bounce impulse to be deflected somewhat. This method does give you an initial impulse &#8211; which is a starting point for you to then implement some bespoke bounce method.</p>
<p>Apologies to everyone &#8211; I promised a part 2 months ago and have yet to get around to it. Work commitments have kept me tied up. I do intend to do some more work on this in the very near future though.</p>
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	<item>
		<title>By: Dave</title>
		<link>http://swingpants.com/2009/03/16/collision-detection-and-bounce-calculation-using-colour-maps-part-1/#comment-106</link>
		<dc:creator><![CDATA[Dave]]></dc:creator>
		<pubDate>Wed, 06 Jan 2010 20:42:52 +0000</pubDate>
		<guid isPermaLink="false">http://flashlabs.wordpress.com/?p=95#comment-106</guid>
		<description><![CDATA[thanks great tutorial, looking forward to part2 to see how you implemented this! would this method work for other objects other than a circle? say a car represented by a rectangle? cheers.]]></description>
		<content:encoded><![CDATA[<p>thanks great tutorial, looking forward to part2 to see how you implemented this! would this method work for other objects other than a circle? say a car represented by a rectangle? cheers.</p>
]]></content:encoded>
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	<item>
		<title>By: Neil</title>
		<link>http://swingpants.com/2009/03/16/collision-detection-and-bounce-calculation-using-colour-maps-part-1/#comment-71</link>
		<dc:creator><![CDATA[Neil]]></dc:creator>
		<pubDate>Thu, 24 Sep 2009 13:02:55 +0000</pubDate>
		<guid isPermaLink="false">http://flashlabs.wordpress.com/?p=95#comment-71</guid>
		<description><![CDATA[Really nice, hope you do get around to part 2 one day, maybe even a few method snippets to help others achieve this would be good.

Thanks for sharing.]]></description>
		<content:encoded><![CDATA[<p>Really nice, hope you do get around to part 2 one day, maybe even a few method snippets to help others achieve this would be good.</p>
<p>Thanks for sharing.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: swingpants</title>
		<link>http://swingpants.com/2009/03/16/collision-detection-and-bounce-calculation-using-colour-maps-part-1/#comment-67</link>
		<dc:creator><![CDATA[swingpants]]></dc:creator>
		<pubDate>Mon, 03 Aug 2009 13:21:52 +0000</pubDate>
		<guid isPermaLink="false">http://flashlabs.wordpress.com/?p=95#comment-67</guid>
		<description><![CDATA[I did some webcam apps a couple of years ago, and as flood fill is an efficient way of finding movement, it lends it self to colour map collision detection. I did the classic balls landing on head experiment, and rolling off when moved - worked brilliantly.

Apologies for not getting part 2 of the colour map article up yet. I got 1/2 way through it back in May but have been up against it workwise since then. I will finish and post asap - hopefully in the next few weeks.]]></description>
		<content:encoded><![CDATA[<p>I did some webcam apps a couple of years ago, and as flood fill is an efficient way of finding movement, it lends it self to colour map collision detection. I did the classic balls landing on head experiment, and rolling off when moved &#8211; worked brilliantly.</p>
<p>Apologies for not getting part 2 of the colour map article up yet. I got 1/2 way through it back in May but have been up against it workwise since then. I will finish and post asap &#8211; hopefully in the next few weeks.</p>
]]></content:encoded>
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	<item>
		<title>By: Og2t</title>
		<link>http://swingpants.com/2009/03/16/collision-detection-and-bounce-calculation-using-colour-maps-part-1/#comment-66</link>
		<dc:creator><![CDATA[Og2t]]></dc:creator>
		<pubDate>Mon, 03 Aug 2009 10:45:15 +0000</pubDate>
		<guid isPermaLink="false">http://flashlabs.wordpress.com/?p=95#comment-66</guid>
		<description><![CDATA[Thanks for sharing, I will try it to detect collisions against the viewer&#039;s head (using webcam).]]></description>
		<content:encoded><![CDATA[<p>Thanks for sharing, I will try it to detect collisions against the viewer&#8217;s head (using webcam).</p>
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