Archive for the 'Conference' Category



23
Sep
10

Where in the World? Intercontinental Ballistic Flash

I shall be presenting “Where in the World? Intercontinental Ballistic Flash” at Europe’s premier rich media conference Flash on the Beach. I’m scheduled to present in the Pavillion Theatre at 10.15am on Tuesday 28th September.

In the first half of the session I’m going to look at techniques for how to build a world in 3D. Take a 2D map, convert it to 3D. Add some models, information pins, zoomability. I’ll describe some optimisation tricks and tips, and some easy methods to build maths formulae.

In the second half I shall be demonstrating a number of ways to create usable, configurable and fun game components. These include bitmapData constructions and manipulations, delta tweening, model parsing and combinations of all three.

If you are at FOTB 2010 if will be great to see you at my session, if not I shall be posting some of the demos and source here very soon.

Flash on the Beach, Brighton 26th to 29th Septhember 2010

Flash on the Beach

14
Sep
10

My Flash on the Beach 2010 Schedule

The awesome Flash on the Beach conference takes place in Brighton on 26th to the 29th September.
I shall be presenting “Where in the World? Intercontinental Ballistic Flash” on Tuesday morning (10am) – I’ll list more details about it here very soon.

Here is a Twitter list of all the FOTB presenters

These are the sessions I’ll be attending:

Monday
Keynote
Conrad Winchester: ROBOTLEGS AND SIGNALS – A MATCH MADE IN HEAVEN?
Andre Michelle: PULSATILE CRACKLE
Mario Klingemann: SO LONG, AND THANKS FOR ALL THE FLASH
Stacey Mulcahy: DEVELOPING FOR THE SOCIAL MEDIA DOUCHEBAG – AN INTRO TO SOCIAL API’S
Robert Hodgin: PRACTICE MAKES PERFECT, SO WHAT ARE YOU PRACTICING?
Stefan Sagmeister: DESIGN AND HAPPINESS

Tuesday:
THE ELEVATOR PITCH
Jon Howard: WHERE IN THE WORLD? INTERCONTINENTAL BALLISTIC FLASH
Joa Ebert: 1 1 7 11 21
Seb Lee-Delisle: WHAT THE FLUX!?
Veronique Brossier: ADOBE AIR FOR MOBILE DEVELOPMENT
Nando Costa: THE OTHER SIDE
Brendan Dawes: MAKERS OF THINGS

Wednesday:
6 OF THE BEST – 10 MINS EACH
Iain Lobb: ZERO TO GAME DESIGNER IN 60 MINUTES
Ralph Hauwert: UNITZEROONE :: THE DISCONTINUITY
Frank Reitberger: TRIANGLE AFFAIRS
Peter Elst: BIG BOYS AND THEIR LITL TOYS
Jared Tarbell: THE COMPUTATIONAL ARTIFACT

12
Nov
09

FOTB09 Full Presentation Video Now Available

The full video of my presentation at Flash on the Beach is now available. “How to build a game in 3 minutes” became “How to build 3 games in 3 minutes” (just showing off).

Flash on the Beach 09 Presentation

Flash on the Beach 09: 3 Games in 3 Minutes

On the back of this presentation I have now been invited to do a full hour presentation at FOTB2010, which is great news!!

I am still (slowly – too many projects on the go at once) building the Games Sketchpad and will post the app and some source as soon as it is ready. It’s already great fun to play with – just needs a bit more functionality.

29
Sep
09

Flash on the Beach (Part #1): Elevator Pitch… AS3 Genie Effect Transition.

My ‘build a game in three minutes’ session at this year’s excellent Flash on the Beach somehow morphed into building three games in three minutes.

My initial thinking was to code on the fly and put together something simple – I wanted physics and the ability to render a 3D version. It only took a couple of experiments to realise that trying to write AND compile in a strict 3 minutes would be near impossible. I needed some assets and wanted to produce these in the allotted time too.

While cogitating the pitch, I had a lot of game commissions and ideas come through my desk. I clicked that a Game Scratchpad would be a really handy app. Something that I could sketch out a game with – to demonstrate an idea during a brainstorm – at the speed of thought.

More on the Game Sketchpad in Part#2. See the last two minutes of the pitch here (not sure what happened to the first minute):
http://www.youtube.com/watch?v=wLiKTdB89AA

In the meantime, I got asked by quite a few about the transition effect I used on my slides. To save time I did all of my presentation from within a swf. I wanted a fun quirky transition. The Genie (Ginny) effect is newish – I’d spotted it on wonderfl.net by Clockmaker (inspired by Fladdict). So I grabbed the method and adapted it to allow me to fire it off from a given point – connecting relevant sprites (humorous and tasteless in good measure).

I have packaged the Genie effect here as a Class, with example implementation.

//Usage
import com.swingpants.effect.GenieBmd
var gb:GenieBmd=new GenieBmd(400,300,20)// image width, height, number of segments
gb.startGenie(bmd) // Bitmapdata
gb.fireAtPoint(50,100,3) //x, y, speed (in secs)

AS3 Genie (Ginny) Effect

Swingpant's AS3 Genie Effect implementation

In part#2 I will explain how the Game Sketchpad works, the component parts, the swf and some source code.

Genie Effect (zip): source
Presentation (Youtube): video




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FITC Amsterdam 2012

Flash on the Beach 2011

Flash on the Beach 2010

Flash on the Beach 2009

Swingpants at FOTB2009

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