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	<title>Swingpant&#039;s Game Lab &#187; FOTB</title>
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		<title>Swingpant&#039;s Game Lab &#187; FOTB</title>
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		<title>Flash on the Beach 2010 Review</title>
		<link>http://swingpants.com/2010/10/02/flash-on-the-beach-2010-review/</link>
		<comments>http://swingpants.com/2010/10/02/flash-on-the-beach-2010-review/#comments</comments>
		<pubDate>Sat, 02 Oct 2010 16:43:03 +0000</pubDate>
		<dc:creator>swingpants</dc:creator>
				<category><![CDATA[Conference]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flash on the Beach]]></category>
		<category><![CDATA[FOTB]]></category>
		<category><![CDATA[Review]]></category>

		<guid isPermaLink="false">http://swingpants.com/?p=301</guid>
		<description><![CDATA[Wow. Another great year for Flash on the Beach. The doom merchants may well have predicted (or desired) it&#8217;s death but the evidence in Brighton this week demonstrated what a great future Flash has. Packed out presentations across the whole event with attendees from all over Europe (shown by the lack of people who had [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=swingpants.com&amp;blog=5703708&amp;post=301&amp;subd=flashlabs&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Wow. Another great year for Flash on the Beach. The doom merchants may well have predicted (or desired) it&#8217;s death but the evidence in Brighton this week demonstrated what a great future Flash has. Packed out presentations across the whole event with attendees from all over Europe (shown by the lack of people who had heard of Family Fortunes (Feud) &#8211; an amusing circumstance in Seb Lee Delisle&#8217;s session).</p>
<p>I kicked off day 1 at FOTB2010 by attending a talk by <a href="http://www.dz015.com/">Conrad Winchester</a> on Robot Legs and Signals. Very interesting and well thought out presentation with a good smattering of code examples. <a href="http://www.andre-michelle.com/">Andre Michelle</a>&#8216;s Pulsatile Crackle session was very well received. More excellent demonstrations of Andre&#8217;s apps with some very nice playful audio interfaces. His hilarious ball falling out of tube demo was a treat. Would love to see Andre give an audio coding 101 session&#8230;  <a href="http://www.quasimondo.com/">Mario Klingemann</a> next: It was Mario&#8217;s session a few years ago &#8211; when he broke down the seemingly lesser bitmapData functions &#8211; demonstrating how to use floodfill, etc for optimal image analysis that really inspired me to concentrate fully on Flash. All of his sessions have been excellent since including this his last one for at east a year &#8211; slightly chaotic but full of great takeaway ideas. His attempt at a jigsaw puzzle analyser and solver was inspired. Such a shame he couldn&#8217;t coax it closer to a solution. I&#8217;ve been wanting to get to a <a href="http://www.bitchwhocodes.com/">Stacey Mulcahy</a> session for a couple of years and finally succeeded here &#8211; I wasn&#8217;t going to miss a presentation with &#8216;douchebag&#8217; in the title. Stacey is a fine purveyor of fun from the darkest corners of the interweb, I found the session to be hilarious but I still came away with some salient points about social media and the increasing usage of oauth.</p>
<p>The inspiration sessions were excellent. I love <a href="http://www.flight404.com/">Robert Hodgin</a>&#8216;s work and especially love his love for maths. <a href="http://www.sagmeister.com/">Stefan Sagmeister</a> in the evening looked like a slightly smarter Nick Cave &#8211; he kicked off talking about &#8216;chelly fish&#8217; which I thought was a wonderful pronunciation &#8211; his body of work is amazing and he has some great philosophies about working and taking time off to refresh. </p>
<p>Day 2 started off with the Elevator Pitches (I presented 3 Games in 3 Minutes here last year). The standard this year was amazing. I only saw the first 10 or so (I had to go and prepare for my session) but the stand outs for me were <a href="http://www.animnation.co.uk/">Sarah Bird</a>/@AnimNation &#8211; 3D in 3 minutes, wow!, <a href="http://play.blog2t.net/">Tomek Augustyn</a>/@blog2t &#8211; a real web cam eye opener, <a href="http://superflashbros.net/">Tom Vian</a>/@SFBTom &#8211; 8 bit sound engine SFXR and <a href="http://trinefalbe.com/">Trine Falbe</a>/@TrineFalbe &#8211; Do not use bullet points &#8211; Trine has l33t preso skills! </p>
<div id="attachment_307" class="wp-caption aligncenter" style="width: 460px"><a href="http://ubelly.com/" target="_blank"><img src="http://flashlabs.files.wordpress.com/2010/10/whereintheworldsketch_small.jpg?w=655" alt="Hand sketch of the &#039;Where in the World?&#039; sketch" title="Where in the World session sketch by @ubelly"   class="size-full wp-image-307" /></a><p class="wp-caption-text">Jon Howard's FOTB2010 session as sketched by @UBelly</p></div>
<p>I was next up with my &#8220;Where in the World? InContinent Ballistic Flash&#8221;. The session went really well. A poor data feed prevented me showing off the really cool bits of the deep zooming but I skirted around that issue. As I started I was told to try and cut 5 mins to help the schedule catch up so I dropped a little bit of code explanation around the explosions. I&#8217;ll do a post soon to cover that soon. It is amazing how simple clean understandable solutions to big problems can be the killer point &#8211; I certainly didn&#8217;t expect my little polynomial equations from Excel graphs method to be lauded so much in the Twittersphere. Lesson learnt though &#8211; I&#8217;ll try to come up with some more of those nuggets. The audience was great (thanks guys) and laughed at all my jokes =-)</p>
<div id="attachment_309" class="wp-caption aligncenter" style="width: 460px"><a href="http://www.marcthiele.com/" target="_blank"><img src="http://flashlabs.files.wordpress.com/2010/10/jonh_live.jpg?w=655" alt="Swingpants distributes his balls" title="Swingpants and his balls"   class="size-full wp-image-309" /></a><p class="wp-caption-text">Swingpants and his balls (photo Marc Thiele)</p></div>
<p>I love <a href="http://www.joa-ebert.com/">Joa Ebert</a>&#8216;s work but I have to confess I was vainly catching up on the twitter feed about my session rather than concentrating on Joa&#8217;s pres (sorry) but the improvement stats sound amazing.  <a href="http://seb.ly/">Seb Lee Delisle</a>&#8216;s presentation this year was immense. Great interviews with people across the web development world about the state of Flash, why people hate it and what kind of future Flash has.  Seb has a lovely relaxed style and a great understanding of how to deliver in an entertaining way. He also has a conveyor belt of some sort if you hadn&#8217;t heard. <a href="http://www.catburton.co.uk/blog/">Mind Candy</a> finished the afternoon for me. I met up with the Moshi Monster&#8217;s gang a couple of years ago and since then they have become hugely successful. They explained about their Agile methods which seemed to go down really well. To finish the day off I managed to get along to <a href="http://www.brendandawes.com/">Brendan Dawes</a> session which was entertaining and very funny. </p>
<div id="attachment_316" class="wp-caption aligncenter" style="width: 460px"><a href="http://www.marcthiele.com/" target="_blank"><img src="http://flashlabs.files.wordpress.com/2010/10/crowdshot.jpg?w=655" alt="FOTB Audience in the Corn Exchange" title="Flash on the Beach Audience"   class="size-full wp-image-316" /></a><p class="wp-caption-text">Attentive faces of an FOTB audience (photo by Marc Thiele)</p></div>
<p>I got asked to do the Jam Throwdown this year &#8211; a great honour. I was up on stage with Seb Lee Delisle, Iain Lobb, Andre Michelle, Robert Hogin and Julian Dolce. 10 mins each. John Davey had asked me to &#8216;blow the others off the stage&#8217; &#8211; so I did literally or at least digitally. I put in a few hours the night before to pull it off &#8211; it seemed to work well. Seb&#8217;s crowd &#8216;beat capturing&#8217; worked excellently and really got the guys going.<br />
By all accounts Iain Lobb&#8217;s Zero to Game Designer in 60 Minutes was an amazing session &#8211; but I couldn&#8217;t get in. <a href="http://www.unitzeroone.com/">Ralph Hauwert</a>&#8216;s session introduced me to 2D and 3D depth fields &#8211; something I really need to look into. Ralph is inspired by reading a lot of Maths papers &#8211; makes me feel I should read a few more.  (and learn to understand the syntax better). I went along to <a href="http://www.prinzipiell.com/">Frank Reitberger</a>&#8216;s presentation (another Elevator Pitcher from last year). Really nice graphical effects and explanation of his processes. <a href="http://www.bigspaceship.com/">Joshua Hirsch</a> and <a href="http://www.complexification.net/">Jared Tarbell</a> wrapped up proceedings. </p>
<p>Another amazing few days. My inspiration batteries have been recharged and I&#8217;ll be looking to try and get back as a speaker again next year.</p>
<p>If you&#8217;re a Rich Media developer/Designer and haven&#8217;t been to Flash on the Beach then why not? It is the number #1 conference in Europe and you are pretty much guaranteed to make a whole host of new contacts.</p>
<p>[ Huge thanks to Brett Jephson <a href="http://twitter.com/brejep">@brejep</a> for building a 3D tree model for me to blow up, and to Aidan O'Brien <a href="http://twitter.com/scaryclown">@scaryclown</a> for designing some scenery to adorn my character explosion tests. Last but not least big big thanks to John Davey <a href="http://twitter.com/fotb">@FOTB</a> for organising such an immensely successful conference(festival) ]</p>
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			<media:title type="html">swingpants</media:title>
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			<media:title type="html">Where in the World session sketch by @ubelly</media:title>
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			<media:title type="html">Swingpants and his balls</media:title>
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			<media:title type="html">Flash on the Beach Audience</media:title>
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	</item>
		<item>
		<title>Where in the World? Intercontinental Ballistic Flash</title>
		<link>http://swingpants.com/2010/09/23/where-in-the-world-intercontinental-ballistic-flash/</link>
		<comments>http://swingpants.com/2010/09/23/where-in-the-world-intercontinental-ballistic-flash/#comments</comments>
		<pubDate>Thu, 23 Sep 2010 21:55:25 +0000</pubDate>
		<dc:creator>swingpants</dc:creator>
				<category><![CDATA[Actionscript]]></category>
		<category><![CDATA[bitmapData]]></category>
		<category><![CDATA[Conference]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flash on the Beach]]></category>
		<category><![CDATA[FOTB]]></category>

		<guid isPermaLink="false">http://swingpants.com/?p=290</guid>
		<description><![CDATA[I shall be presenting &#8220;Where in the World? Intercontinental Ballistic Flash&#8221; at Europe&#8217;s premier rich media conference Flash on the Beach. I&#8217;m scheduled to present in the Pavillion Theatre at 10.15am on Tuesday 28th September. In the first half of the session I&#8217;m going to look at techniques for how to build a world in [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=swingpants.com&amp;blog=5703708&amp;post=290&amp;subd=flashlabs&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I shall be presenting &#8220;Where in the World? Intercontinental Ballistic Flash&#8221; at Europe&#8217;s premier rich media conference Flash on the Beach. I&#8217;m scheduled to present in the Pavillion Theatre at 10.15am on Tuesday 28th September.</p>
<p>In the first half of the session I&#8217;m going to look at techniques for how to build a world in 3D. Take a 2D map, convert it to 3D. Add some models, information pins, zoomability. I&#8217;ll describe some optimisation tricks and tips, and some easy methods to build maths formulae.</p>
<p>In the second half I shall be demonstrating a number of ways to create usable, configurable and fun game components. These include bitmapData constructions and manipulations, delta tweening, model parsing and combinations of all three.</p>
<p>If you are at FOTB 2010 if will be great to see you at my session, if not I shall be posting some of the demos and source here very soon.</p>
<div id="attachment_292" class="wp-caption aligncenter" style="width: 346px"><a href="http://www.flashonthebeach.com/sessions/index.php?pageid=2218"><img src="http://flashlabs.files.wordpress.com/2010/09/fotb_brillo_336x232.jpg?w=655" alt="Flash on the Beach, Brighton 26th to 29th Septhember 2010" title="Flash on the Beach 2010"   class="size-full wp-image-292" /></a><p class="wp-caption-text">Flash on the Beach</p></div>
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			<media:title type="html">Flash on the Beach 2010</media:title>
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	</item>
		<item>
		<title>My Flash on the Beach 2010 Schedule</title>
		<link>http://swingpants.com/2010/09/14/my-flash-on-the-beach-2010-schedule/</link>
		<comments>http://swingpants.com/2010/09/14/my-flash-on-the-beach-2010-schedule/#comments</comments>
		<pubDate>Tue, 14 Sep 2010 12:22:09 +0000</pubDate>
		<dc:creator>swingpants</dc:creator>
				<category><![CDATA[Actionscript]]></category>
		<category><![CDATA[Conference]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flash on the Beach]]></category>
		<category><![CDATA[FOTB]]></category>

		<guid isPermaLink="false">http://swingpants.com/?p=281</guid>
		<description><![CDATA[The awesome Flash on the Beach conference takes place in Brighton on 26th to the 29th September. I shall be presenting &#8220;Where in the World? Intercontinental Ballistic Flash&#8221; on Tuesday morning (10am) &#8211; I&#8217;ll list more details about it here very soon. Here is a Twitter list of all the FOTB presenters These are the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=swingpants.com&amp;blog=5703708&amp;post=281&amp;subd=flashlabs&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>The awesome <a href="http://www.flashonthebeach.com">Flash on the Beach</a> conference takes place in Brighton on 26th to the 29th September.<br />
I shall be presenting &#8220;Where in the World? Intercontinental Ballistic Flash&#8221; on Tuesday morning (10am) &#8211; I&#8217;ll list more details about it here very soon.</p>
<p>Here is a Twitter list of all the <a href="http://twitter.com/#/list/swingpants/flashonthebeach">FOTB presenters</a> </p>
<p>These are the sessions I&#8217;ll be attending:</p>
<p>Monday<br />
<strong>Keynote</strong><br />
<strong>Conrad Winchester</strong>: ROBOTLEGS AND SIGNALS &#8211; A MATCH MADE IN HEAVEN?<br />
<strong>Andre Michelle</strong>: PULSATILE CRACKLE<br />
<strong>Mario Klingemann</strong>: SO LONG, AND THANKS FOR ALL THE FLASH<br />
<strong>Stacey Mulcahy</strong>: DEVELOPING FOR THE SOCIAL MEDIA DOUCHEBAG &#8211; AN INTRO TO SOCIAL API&#8217;S<br />
<strong>Robert Hodgi</strong>n: PRACTICE MAKES PERFECT, SO WHAT ARE YOU PRACTICING?<br />
<strong>Stefan Sagmeiste</strong>r: DESIGN AND HAPPINESS</p>
<p>Tuesday:<br />
<strong>THE ELEVATOR PITCH</strong><br />
<strong>Jon Howard</strong>: <a href="http://www.flashonthebeach.com/speakers/index.php?pageid=1218">WHERE IN THE WORLD? INTERCONTINENTAL BALLISTIC FLASH</a><br />
<strong>Joa Ebert</strong>: 1 1 7 11 21<br />
<strong>Seb Lee-Delisle</strong>: WHAT THE FLUX!?<br />
<strong>Veronique Brossier</strong>: ADOBE AIR FOR MOBILE DEVELOPMENT<br />
<strong>Nando Costa</strong>: THE OTHER SIDE<br />
<strong>Brendan Dawes</strong>: MAKERS OF THINGS</p>
<p>Wednesday:<br />
<strong>6 OF THE BEST &#8211; 10 MINS EACH</strong><br />
<strong>Iain Lobb</strong>: ZERO TO GAME DESIGNER IN 60 MINUTES<br />
<strong>Ralph Hauwert</strong>: UNITZEROONE :: THE DISCONTINUITY<br />
<strong>Frank Reitberger</strong>: TRIANGLE AFFAIRS<br />
<strong>Peter Elst</strong>: BIG BOYS AND THEIR LITL TOYS<br />
<strong>Jared Tarbell</strong>: THE COMPUTATIONAL ARTIFACT</p>
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		<item>
		<title>Creating Mathematical Formulae from sample data using Excel</title>
		<link>http://swingpants.com/2009/12/18/creating-mathematical-formulae-from-sample-data-using-excel/</link>
		<comments>http://swingpants.com/2009/12/18/creating-mathematical-formulae-from-sample-data-using-excel/#comments</comments>
		<pubDate>Fri, 18 Dec 2009 12:13:22 +0000</pubDate>
		<dc:creator>swingpants</dc:creator>
				<category><![CDATA[Actionscript]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[Mathematics]]></category>
		<category><![CDATA[chart]]></category>
		<category><![CDATA[Excel]]></category>
		<category><![CDATA[exponential]]></category>
		<category><![CDATA[Flash on the Beach]]></category>
		<category><![CDATA[Formula]]></category>
		<category><![CDATA[FOTB]]></category>
		<category><![CDATA[Regression Trend Line]]></category>
		<category><![CDATA[spreadsheet]]></category>

		<guid isPermaLink="false">http://swingpants.com/?p=201</guid>
		<description><![CDATA[So you&#8217;re in Flash and want to move an item on the stage, rotate a camera or dynamically change a volume depending on another value. You could use the curves available in various Maths libraries, but you can spend a lot of time matching and applying constants. A quicker &#8211; more accurate way can be [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=swingpants.com&amp;blog=5703708&amp;post=201&amp;subd=flashlabs&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>So you&#8217;re in Flash and want to move an item on the stage, rotate a camera or dynamically change a volume depending on another value. You could use the curves available in various Maths libraries, but you can spend a lot of time matching and applying constants. </p>
<p>A quicker &#8211; more accurate way can be to come up with your own formulae. </p>
<p>What!!? It is easy &#8211; you really don&#8217;t have to understand the mathematics, you can get Excel and Flash to do the heavy lifting for you. </p>
<p><strong>Let me explain this by means of an example:</strong><br />
I was building a 3D application. I had a camera and needed it&#8217;s X rotation to be close to certain values depending on the camera&#8217;s position on the Z axis. I manually moved the camera into position and noted down samples of the values I required and placed them into Excel: One column for the z value and one for the required angle. &#8211; I only need a handful of samples to allow me to plot a regression trend line.</p>
<p>I now select the values on the spreadsheet and create an <strong>XY scatter chart</strong>. Great, my points are on the graph. I can see it makes a curve. In the <strong>&#8216;Chart&#8217;</strong> drop down menu I now <strong>&#8216;Add Trendline&#8230;&#8217;</strong>. If I choose <strong>&#8216;Linear&#8217;</strong> I get a straight line, but I want a curve so I can choose from a number of different methods. In this case <strong>&#8216;Exponential&#8217;</strong> seems good. Select that and a look at the <strong>Options</strong> tab allows me to select <strong>&#8216;Display Equation on Chart&#8217;</strong>.</p>
<p>Now as soon as I press OK, I get my equation. Simple.<br />
<div id="attachment_202" class="wp-caption aligncenter" style="width: 460px"><a href="http://flashlabs.files.wordpress.com/2009/12/excel_chart.jpg"><img src="http://flashlabs.files.wordpress.com/2009/12/excel_chart.jpg?w=655" alt="" title="Regression Curve Formula in Excel from sample data"   class="size-full wp-image-202" /></a><p class="wp-caption-text">Regression Curve Formula in Excel from sample data</p></div></p>
<p>How do I represent this formula in Actionscript? Basically it is saying 202.62 times the exponential of 0.0014 times the chart&#8217;s x value. So in AS:<br />
<div id="attachment_204" class="wp-caption aligncenter" style="width: 460px"><a href="http://flashlabs.files.wordpress.com/2009/12/final_formula.jpg"><img src="http://flashlabs.files.wordpress.com/2009/12/final_formula.jpg?w=655" alt="" title="The final formula in Actionscript"   class="size-full wp-image-204" /></a><p class="wp-caption-text">The final formula in Actionscript</p></div></p>
<p>As required, I have calculated the formula using the camera.z value and applied it to camera.rotationX. Now whenever the z value changes I have a smooth curve applied to rotationX. </p>
<p><strong>Nice</strong>!</p>
<p><strong>2nd Oct 2010:</strong><br />
A quick addition to this post. If a more complex curve is needed then a polynomial should be chosen. A polynomial can have multiple &#8216;orders&#8217;. This more orders you have the more compelx the curve can be. (Excel allows up to 6). A great thing about polynomials is speed. It is merely a series of multiplications which are very light on the processor. </p>
<p>So a polynomial trend gives you (for example) the formula:<br />
<strong> 109.13&#215;4 &#8211; 265.48&#215;3 + 125.34&#215;2 + 40.012x + 2 </strong></p>
<p>To represent this in Actionscript I&#8217;d need to replace <strong>x4</strong> (x to the power of 4) with the x value paramter &#8211; say delta &#8211; so <strong>x4</strong> becomes <strong>delta * delta * delta * delta</strong> (or indeed <strong>Math.pow(delta,4)</strong>), and so on. The final formula would be:<br />
<strong> 109.13 * Math.pow(delta,4) &#8211; 265.48 * Math.pow(delta,3) + 125.34 * Math.pow(delta,2) + 40.012 * delta + 2 </strong></p>
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			<media:title type="html">swingpants</media:title>
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		<media:content url="http://flashlabs.files.wordpress.com/2009/12/excel_chart.jpg" medium="image">
			<media:title type="html">Regression Curve Formula in Excel from sample data</media:title>
		</media:content>

		<media:content url="http://flashlabs.files.wordpress.com/2009/12/final_formula.jpg" medium="image">
			<media:title type="html">The final formula in Actionscript</media:title>
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	</item>
		<item>
		<title>FOTB09 Full Presentation Video Now Available</title>
		<link>http://swingpants.com/2009/11/12/fotb09-full-presentation-video-now-available/</link>
		<comments>http://swingpants.com/2009/11/12/fotb09-full-presentation-video-now-available/#comments</comments>
		<pubDate>Thu, 12 Nov 2009 09:31:08 +0000</pubDate>
		<dc:creator>swingpants</dc:creator>
				<category><![CDATA[Actionscript]]></category>
		<category><![CDATA[Conference]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flash Games]]></category>
		<category><![CDATA[3 Games in 3 Minutes]]></category>
		<category><![CDATA[Elevator Pitch]]></category>
		<category><![CDATA[Flash on the Beach]]></category>
		<category><![CDATA[FOTB]]></category>

		<guid isPermaLink="false">http://swingpants.com/?p=167</guid>
		<description><![CDATA[The full video of my presentation at Flash on the Beach is now available. &#8220;How to build a game in 3 minutes&#8221; became &#8220;How to build 3 games in 3 minutes&#8221; (just showing off). On the back of this presentation I have now been invited to do a full hour presentation at FOTB2010, which is [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=swingpants.com&amp;blog=5703708&amp;post=167&amp;subd=flashlabs&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>The full video of my presentation at Flash on the Beach is now available. <a href="http://www.vimeo.com/7285349">&#8220;How to build a game in 3 minutes&#8221;</a> became <a href="http://www.vimeo.com/7285349">&#8220;How to build 3 games in 3 minutes&#8221;</a> (just showing off). </p>
<div id="attachment_176" class="wp-caption aligncenter" style="width: 460px"><a href="http://www.vimeo.com/7285349"><img src="http://flashlabs.files.wordpress.com/2009/11/fotb_pres.jpg?w=655" alt="Flash on the Beach 09 Presentation" title="Flash on the Beach 09 Presentation"   class="size-full wp-image-176" /></a><p class="wp-caption-text">Flash on the Beach 09: 3 Games in 3 Minutes</p></div>
<p>On the back of this presentation I have now been invited to do a full hour presentation at FOTB2010, which is great news!!</p>
<p>I am still (slowly &#8211; too many projects on the go at once) building the Games Sketchpad and will post the app and some source as soon as it is ready. It&#8217;s already great fun to play with &#8211; just needs a bit more functionality.</p>
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			<media:title type="html">swingpants</media:title>
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		<media:content url="http://flashlabs.files.wordpress.com/2009/11/fotb_pres.jpg" medium="image">
			<media:title type="html">Flash on the Beach 09 Presentation</media:title>
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	</item>
		<item>
		<title>Flash on the Beach (Part #1): Elevator Pitch&#8230; AS3 Genie Effect Transition.</title>
		<link>http://swingpants.com/2009/09/29/flash-on-the-beach-elevator-pitch-how-to-build-3-games-in-3-minutes-part1/</link>
		<comments>http://swingpants.com/2009/09/29/flash-on-the-beach-elevator-pitch-how-to-build-3-games-in-3-minutes-part1/#comments</comments>
		<pubDate>Tue, 29 Sep 2009 22:30:39 +0000</pubDate>
		<dc:creator>swingpants</dc:creator>
				<category><![CDATA[Actionscript]]></category>
		<category><![CDATA[Code Snippet]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Effect]]></category>
		<category><![CDATA[Conference]]></category>
		<category><![CDATA[Elevator Pitch]]></category>
		<category><![CDATA[FOTB]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[genie]]></category>
		<category><![CDATA[ginny]]></category>
		<category><![CDATA[transition]]></category>
		<category><![CDATA[wonderfl]]></category>

		<guid isPermaLink="false">http://swingpants.com/?p=150</guid>
		<description><![CDATA[My &#8216;build a game in three minutes&#8217; session at this year&#8217;s excellent Flash on the Beach somehow morphed into building three games in three minutes. My initial thinking was to code on the fly and put together something simple &#8211; I wanted physics and the ability to render a 3D version. It only took a [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=swingpants.com&amp;blog=5703708&amp;post=150&amp;subd=flashlabs&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>My &#8216;build a game in three minutes&#8217; session at this year&#8217;s excellent Flash on the Beach somehow morphed into building three games in three minutes. </p>
<p>My initial thinking was to code on the fly and put together something simple &#8211; I wanted physics and the ability to render a 3D version. It only took a couple of experiments to realise that trying to write AND compile in a strict 3 minutes would be near impossible. I needed some assets and wanted to produce these in the allotted time too. </p>
<p>While cogitating the pitch, I had a lot of game commissions and ideas come through my desk. I clicked that a Game Scratchpad would be a really handy app. Something that I could sketch out a game with &#8211; to demonstrate an idea during a brainstorm &#8211; at the speed of thought. </p>
<p>More on the Game Sketchpad in Part#2. See the last two minutes of the pitch here (not sure what happened to the first minute):<br />
<a href="http://www.youtube.com/watch?v=wLiKTdB89AA">http://www.youtube.com/watch?v=wLiKTdB89AA</a></p>
<p>In the meantime, I got asked by quite a few about the transition effect I used on my slides. To save time I did all of my presentation from within a swf. I wanted a fun quirky transition. The Genie (Ginny) effect is newish &#8211; I&#8217;d spotted it on <a href="http://wonderfl.net">wonderfl.net</a> by <a href="http://wonderfl.net/code/b8ec2e7155357ddc65d21eb8b1fa2e94c8363cfc#">Clockmaker</a> (inspired by <a href="http://fladdict.net">Fladdict</a>). So I grabbed the method and adapted it to allow me to fire it off from a given point &#8211; connecting relevant sprites (humorous and tasteless in good measure).</p>
<p>I have packaged the Genie effect <a href="http://swingpantsflash.com/genie_transition/genie_transition.zip">here</a> as a Class, with example implementation.</p>
<blockquote>
<p>//Usage<br />
import com.swingpants.effect.GenieBmd<br />
var gb:GenieBmd=new GenieBmd(400,300,20)// image width, height, number of segments<br />
gb.startGenie(bmd) // Bitmapdata<br />
gb.fireAtPoint(50,100,3) //x, y, speed (in secs)</p>
</blockquote>
<div id="attachment_176" class="wp-caption aligncenter" style="width: 460px"><a href="http://swingpantsflash.com/genie_transition/genietransition.html"><img src="http://swingpantsflash.com/genie_transition/genie_pic.jpg" alt="AS3 Genie (Ginny) Effect" title="#FOTB09. Jon Howard Genie Effect" width="450" height="330" class="size-full wp-image-176" /></a><p class="wp-caption-text">Swingpant's AS3 Genie Effect implementation</p></div>
<p>In part#2 I will explain how the Game Sketchpad works, the component parts, the swf and some source code.</p>
<p>Genie Effect (zip): <a href="http://swingpantsflash.com/genie_transition/genie_transition.zip">source</a><br />
Presentation (Youtube): <a href="http://www.youtube.com/watch?v=wLiKTdB89AA">video</a></p>
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		<media:content url="http://swingpantsflash.com/genie_transition/genie_pic.jpg" medium="image">
			<media:title type="html">#FOTB09. Jon Howard Genie Effect</media:title>
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	</item>
		<item>
		<title>Swingpants presenting at Flash on the Beach 09</title>
		<link>http://swingpants.com/2009/09/04/swingpants-presenting-at-flash-on-the-beach-09/</link>
		<comments>http://swingpants.com/2009/09/04/swingpants-presenting-at-flash-on-the-beach-09/#comments</comments>
		<pubDate>Fri, 04 Sep 2009 23:16:29 +0000</pubDate>
		<dc:creator>swingpants</dc:creator>
				<category><![CDATA[Actionscript]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flash Games]]></category>
		<category><![CDATA[Brighton]]></category>
		<category><![CDATA[Flash on the Beach]]></category>
		<category><![CDATA[FOTB]]></category>

		<guid isPermaLink="false">http://swingpants.com/?p=138</guid>
		<description><![CDATA[I&#8217;m honoured to be doing a presentation at this year&#8217;s Flash on the Beach. My pres is titled &#8220;How to make a game in three minutes&#8220;, and will be part of the Elevator Pitch: 3 Minute Wonders session. Why is it called an Elevator Pitch? This is based on the maximum amount of time you&#8217;d [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=swingpants.com&amp;blog=5703708&amp;post=138&amp;subd=flashlabs&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m honoured to be doing a presentation at this year&#8217;s Flash on the Beach. My pres is titled &#8220;<strong>How to make a game in three minutes</strong>&#8220;, and will be part of the <strong>Elevator Pitch: 3 Minute Wonders</strong> session. Why is it called an Elevator Pitch? This is based on the maximum amount of time you&#8217;d have in a lift (elevator) to explain an idea to someone. 20 Flash luminaries (new and old) will be quick fire presenting cool ideas, concepts, code, design or latest work. It&#8217;s sure to be a (data) blast.</p>
<p>In &#8220;<strong>How to make a game in three minutes</strong>&#8221; I will be making a game on the fly. This will incorporate a few topics I&#8217;ve been interested in and using heavily, such as colour mapping, collision detection, physics and more. Only three minutes? Yeah, got to prep a few libraries which hopefully I can get ready in time. Certainly I won&#8217;t have any time to make mistakes. I&#8217;ll post the content here as soon as it is available.</p>
<p>FOTB is a great event. The best conference in the calendar, which every year has the world&#8217;s best Flash/Actionscript/Design talent: Mario Klingemann, Andre Michelle, Carlos Ulloa, Joa Ebert, Grant Skinner, Ralph Hauwert, Seb Lee Delise +++ as well as over 1200 delegates.</p>
<div id="attachment_139" class="wp-caption aligncenter" style="width: 210px"><a href="http://www.flashonthebeach.com"><img src="http://flashlabs.files.wordpress.com/2009/09/fotb09.jpg?w=655" alt="Flash on the Beach Speaker" title="fotb09"   class="size-full wp-image-139" /></a><p class="wp-caption-text">Flash on the Beach Speaker</p></div>
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