Here are the references from my talk at Flash on the Beach 2011:
Games:
Horrible Histories: Moo Spew
Horrible Histories: Gong Farmer
Shaun the Sheep: Alien Athletics
Deadly 60: Deadly Dash
Dick and Dom: Let Rip

Swingpant's FOTB Flinger
Your keyboard doesn’t work:
The functioning key test app. Many keyboards have a mechanical issue that means if two keys are pressed, certain other ones cannot be registered as being used. On the keyboard I am currently typing on if I press [Down], [LEFT] and then [Space], the [Space] fails to work. If I press [A] and [W], then [Q] fails to work.
Test your keyboard here: http://bit.ly/keytest
(Sorry users of keyboards that aren’t exactly like the one I have here – I made the app from a pic of this one)
Accessibility
A simple introduction to web accessibility – Ian Hamilton
Recommended Reading on Game Design:
Game Design Books:
The Art of Game Design – Jesse Schell
A Theory of Fun for Game Design – Raph Koster
Challenges for Game Designers – Brenda Brathwaite & Ian Schreiber
Academic Papers:
MDA: A Formal Approach to Game Design and Game Research (PDF) – by Robin Hunicke, Marc LeBlanc, Robert Zubek
Playability: How to Identify the Player Experience in a Video Game – by José Luis González Sánchez, Natalia Padilla Zea, Francisco L. Gutiérrez.
From usability to Playability: Introduction to player centred video game development – by José Luis González Sánchez, Natalia Padilla Zea, Francisco L. Gutiérrez.
Dissecting Play: Investigating the Cognitive and emotional motivations and affects of computer gameplay – Lindley, Nacke, Sennerston

Flash on the Beach Titles by GMunk
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Hi dude, thank you so much, I did enjoy your session, it was quite interesting.